Pool Zone - Indoor Aquatic Environment StudyPool Zone
An ongoing study of creating believable indoor aquatic environments through modeling, water, materials, lighting, waterslides, and workflow tools in Maya.
Water Material Sheets
Water Material Sheets
These are water shades I have made and adjusted for my pool rooms. Each sheet uses the same pool camera and aqua mosaic tile so the water color, transmission, and ripple response are easier to compare. Lighting, depth, tile, and the surrounding room still change how each material looks.
Clear Aqua Water
Base: 0.006 / 0.075 / 0.105Transmission: 0.72 / 0.92 / 0.97
Clear aqua water with broad and fine ripple controls for the main pool surface.
- Use
- Main pool surface
- Roughness
- 0.032
- Transmission
- 0.985
- IOR
- 1.333
Deep Teal Water
Base: 0.06 / 0.27 / 0.25Transmission: 0.42 / 0.85 / 0.78
A deeper green-blue variation I made for flooded corridors and humid poolroom scenes.
- Use
- Green-tinted indoor water
- Roughness
- 0.045
- Transmission
- 0.75
- IOR
- 1.333
Light Cyan Water
Base: 0.10 / 0.38 / 0.50Transmission: 0.55 / 0.90 / 1.00
A brighter cyan material for the thin moving ribbon of water inside a waterslide.
- Use
- Water inside slide paths
- Roughness
- 0.03
- Transmission
- 0.55
- IOR
- 1.333
Strong Ripple Water
Base: 0.04 / 0.38 / 0.48Transmission: Thin transparent layer
A stronger blue-green layer for readable ripple highlights in closer pool views.
- Use
- Optional close-up ripple layer
- Roughness
- 0.025
- Transmission
- 0.94
- Opacity
- 0.34
Pool visualization galleryMaya workflow and tool developmentOngoing study