Base ColorPale ceramic tile with cool-gray groutNormalMicro texture and recessed grout reliefDisplacementRounded tile faces and deeper jointsRoughnessDry ceramic, shallow puddles, and wet highlightsCoat WeightWetness mask for scattered puddles and small water beadsAmbient OcclusionExtra darkness in the recessed joints
I made this material while reworking my indoor pool-room render. The first version was basically just a color map, so the floor stayed flat and never really told you that it belonged beside a pool. I rebuilt the grout, strengthened the normal detail, and used a wetness mask to break the finish into dry tile, shallow puddles, and scattered drops. This study helped me see that realism is not only about adding more geometry; the recessed grout, darker wet areas, and changing roughness do a lot of the storytelling.
Rendered material study showing dry tile, puddle edges, water beads, and the texture maps used to build the surface.