
Material Forge Utility
Workflow experiment for organizing and importing materials into Unreal Engine.
Projects showing modeling, materials, environments, and final presentation.

Workflow experiment for organizing and importing materials into Unreal Engine.

Contact sheet documenting UV layout work for a two-part cleaning-bottle prop.

A rough outline of the house beside my digitized outline, showing how I translated the original Ranchmoor layout into a clean architectural reference for an Unreal blockout.

Interior and exterior comparisons exploring lighting, materials, spatial scale, and environmental iteration.

A floor-plan-to-blockout process showing how reference gathering and pre-production guide a real-time environment.
My coursework archive documents a progression from modeling fundamentals through props, environments, materials, lighting, UV planning, and final presentation. The work is organized around what I learned and built rather than individual course numbers.
FOCUS: MODELINGFOCUS: MATERIALSFOCUS: PRESENTATION